Artist Jobs from across United Kingdom
Found 8 jobs
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Teamwear Artworker
Lacuna Sports
- Remote
- Freelance
-
£20 to 30 per hour
- Start Date: ASAP
We are looking for a highly organised and detailed focused artworker to support the design and production of bespoke teamwear in a growing start up business. This role is ideal for someone with strong artwork and production skills who enjoys bringing custom apparel to life and ensuring designs are production ready. create, review, amend and prepare artwork for bespoke teamwear produce accurate production ready files for print, embroidery, sublimation and other decoration apply logos, sponsor branding, names and numbers to templates endure artworks alight to brand guidelines and production requirements support the development of new teamwear designs and products manage artwork revision artwork checks and quality control maintain
Senior Texture Artist
Industrial Light & Magic
- London
- perm
-
£Undisclosed
- Start Date: ASAP
Are you a creative visionary with a passion for bringing digital humans to life? Join ILM as a Senior Texture Artist and become part of a team that defines excellence in the visual effects industry. We are seeking a skilled and experienced Senior artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world-class productions. What You'll Do: Develop high-quality textures for digital doubles, creatures, and hard surface assets, with a strong focus on surface realism. Combine artistic, technical, procedural, and hand-crafted techniques to deliver high-quality assets on time and within budget. Collaborate closely with Show supervision,
Lead Texture Artist
Industrial Light & Magic
- London
- perm
-
£Undisclosed
- Start Date: ASAP
The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They establish the texturing workflow and technical strategy for their show, while bidding, delegating, creating photoreal hero assets for extreme close-ups, and managing show expectations. Prior experience in photoreal visual effects is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation. What You’ll Do: Help with handoffs and communicating asset goals and notes between artists, production and supervision. Works with Supervisors and HOD to determine the best approach for complex issues. Instigates and explores workflow strategies
Illustrator
n/a
- Remote
- Project
-
£700 fixed budget
- Start Date: ASAP
Inkcap Island is a new British children’s adventure project currently in development. At its heart is an imaginative island waiting to be explored -- a place filled with unusual characters, curious creatures, strange plants, hidden discoveries and stories waiting to be uncovered. The project is designed to encourage children to explore, notice, question and imagine, rather than simply being presented with a finished story. The world should feel as though it continues beyond the edge of the page, with something new to discover each time you look at it. I am currently developing the visual identity and artwork for the project and am looking
Experienced Character Artist
Frontier Developments
- Cambridge
- perm
-
£Undisclosed
- Start Date: ASAP
WHAT’S THE ROLE? The Experienced Character Artist will be responsible for delivering high-quality, game-ready character and creature assets, while also taking a proactive role in mentoring, problem-solving, and improving the wider team’s workflows and quality standards. This role will act as a key contributor and a point of support within the team, representing character art when required and supporting leads and production with planning, outsourcing feedback, and documentation. The Experienced Character Artist should consistently demonstrate artistic excellence, technical understanding, and leadership through collaboration. WHAT YOU’LL BE DOING Create polished, optimised 3D character and creature assets from concept to implementation. Demonstrate a proactive approach to responsibility,
Lead Artist
Frontier Developments
- Cambridge
- perm
-
£Competitive
- Start Date: ASAP
WHAT’S THE ROLE? We’re looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content. In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support. You’ll work closely with Art Direction, Production, and teams across the project to turn creative vision into
Principal Concept Artist
Frontier Developments
- Cambridge
- perm
-
£Competitive
- Start Date: ASAP
WHAT’S THE ROLE? We’re looking for a highly experienced Principal Concept Artist to help define and elevate the visual direction of our projects. In this role, you’ll sit at the forefront of creative development, combining exceptional artistic skill with strategic thinking and leadership. You’ll play a key role in shaping the look and feel of our worlds, working closely with Art Direction and cross‑disciplinary teams to deliver compelling, high‑quality visual experiences. WHAT YOU'LL BE DOING Define and guide the creation of high-quality concept art across key content areas, including characters, environments, props, and visual storytelling elements. Work closely with the Art Director to interpret and
VFX Artist
Frontier Developments
- Cambridge
- perm
-
£Undisclosed
- Start Date: ASAP
WHAT’S THE ROLE? We’re looking for a talented VFX Artist to join our VFX team who will help bring our next generation of immersive experiences to life. This is a multi-faceted role that requires a strong grasp of VFX principles and a passion for creating stunning, believable effects that elevate gameplay and visual storytelling. WHAT YOU’LL BE DOING Collaborate with the VFX team to plan and deliver realistic and stylised VFX using our proprietary game engine (Cobra) and tools. Create high-quality effects such as fire, smoke, explosions, debris, and clouds using our in-house particle editor and other tools. Influence the development of internal technologies and tools. Work closely
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