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UI Artist
Discovery Communications
- London
- perm
-
£Undisclosed
- Start Date: ASAP
Welcome to Warner Bros. Discovery… the stuff dreams are made of. Who We Are… When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next… From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves.
Toy Character Designer / Illustrator
SOWO
- Remote
- Freelance
-
$1,200 fixed budget
- Start Date: ASAP
SOWO is a New York based wooden toy brand developing illustrated storytelling toys for children ages 3+. We’re preparing our first collection for a 2027 launch and are looking for the right artist/designer to help establish the visual language of the SOWO world. This is not a children’s book illustration project. We’re specifically looking for someone with a strong background in character design, toy design, consumer products, licensing, collectibles, games, or other physical products who can think beyond individual illustrations and help create a recognizable, repeatable character system. THE FIRST COLLECTION: Our first set, 'City Animals', consists of six characters: Pigeon Bodega cat Blue nose pitbull /
Teamwear Artworker
Lacuna Sports
- Remote
- Freelance
-
£20 to 30 per hour
- Start Date: ASAP
We are looking for a highly organised and detailed focused artworker to support the design and production of bespoke teamwear in a growing start up business. This role is ideal for someone with strong artwork and production skills who enjoys bringing custom apparel to life and ensuring designs are production ready. create, review, amend and prepare artwork for bespoke teamwear produce accurate production ready files for print, embroidery, sublimation and other decoration apply logos, sponsor branding, names and numbers to templates endure artworks alight to brand guidelines and production requirements support the development of new teamwear designs and products manage artwork revision artwork checks and quality control maintain
Graphic Illustrator
Blueberry Edtech Limited
- Remote
- Project
-
£Undisclosed
- Start Date: ASAP
Fantasy Illustrator Needed - New Card Game Launch (38 Illustrations) Hello future partner! We're a startup building our first card game and we're looking for a fantasy illustrator to bring it to life. The project: 38 fantasy card illustrations, working directly with the founder from concept through final art. We're looking for: Proven experience illustrating fantasy characters/scenes A strong eye for detail and composition Fast, responsive iteration on feedback Why join now: This is just the first deck. There's a clear path to more game projects right after this one for the right collaborator. Interested? Send your portfolio and rate/timeline expectations.
Senior Texture Artist
Industrial Light & Magic
- London
- perm
-
£Undisclosed
- Start Date: ASAP
Are you a creative visionary with a passion for bringing digital humans to life? Join ILM as a Senior Texture Artist and become part of a team that defines excellence in the visual effects industry. We are seeking a skilled and experienced Senior artist who embodies our collaborative spirit and creative ambition to create textures and surface details for our world-class productions. What You'll Do: Develop high-quality textures for digital doubles, creatures, and hard surface assets, with a strong focus on surface realism. Combine artistic, technical, procedural, and hand-crafted techniques to deliver high-quality assets on time and within budget. Collaborate closely with Show supervision,
Lead Texture Artist
Industrial Light & Magic
- London
- perm
-
£Undisclosed
- Start Date: ASAP
The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They establish the texturing workflow and technical strategy for their show, while bidding, delegating, creating photoreal hero assets for extreme close-ups, and managing show expectations. Prior experience in photoreal visual effects is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation. What You’ll Do: Help with handoffs and communicating asset goals and notes between artists, production and supervision. Works with Supervisors and HOD to determine the best approach for complex issues. Instigates and explores workflow strategies




