Senior VFX Artist

This job listing has expired Job
  • Royal Leamington Spa  
    West Midlands, United Kingdom
    perm  
  • Company
    Ubisoft  
    Start date
    ASAP  
    Duration
    n/a  
    Wage
    Undisclosed
  • Closing date
    16 June 2021  
    Posted on
    16 April 2021  

Company Description:

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description:

Be responsible for, advise on and improve the quality of visual effects for the project and ensure that the work is in line with technical and artistic constraints while supporting the Lead Artist on management focused tasks.

Responsibilities:

  • Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints.
  • Be a reference for the art team in relation to various artistic elements and find solutions to complex issues that arise.
  • Share knowledge and motivate artists within the team.
  • Support the Lead to ensure a successful sign off process for own and others work by conducting reviews, critiquing work and providing suitable feedback.
  • Efficiently communicate and support messages and decisions from management.
  • Actively participate in the implementation of more efficient work methods.
  • Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process.
  • Plan, estimate and prioritise time frames for the completion of tasks and track progress using the designated tracking tools.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
  • Optimise work and maintain balance between quality and performance.
  • Set and share best practices, production pipelines and workflows within the group.
  • Understand the game design documents in regards to the environments, objectives, atmospheres, story and style and use them to create game levels.
  • Support the Lead Artist in any ad hoc tasks and duties.

Qualifications:

Skills and Knowledge:

  • Excellent interpersonal and communication skills.
  • A strong understanding of particle effect-based workflows and shader creation, from creation to optimization.
  • Strong problem solving skills to deliver good results under strict technical constraints.
  • Excellent knowledge of Adobe Photoshop and/or After Effects for texture creation.
  • Strong understanding of node-based shaders and their creation.
  • Strong understanding of Physically Based Rendering and Linear workflows.
  • Strong understanding of modelling, texture mapping, materials and post processing (colour grading etc.).
  • Knowledge of data management software (such as perforce).
  • Strong Understanding of workload management software/principles (Jira).
  • Excellent knowledge of video games industry and awareness of typical video game development processes.
  • Knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. FumeFx, Rayfire, Realflow etc.) is an advantage.
  • Good math skills is a bonus.

Relevant Experience:

  • 5 years’ minimum experience as a visual effects artist or other relevant experience.
  • Bachelor’s degree in visual effects or other relevant training.
  • Has shipped at least 1 or more games as a visual effects artist; preferably full project cycles on ‘AAA’ console titles.
  • Experience with real-time game engines and production pipelines.
  • Experience working within a photo realistic environment.

Additional Information:

Benefits & Relocation:

Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more.

Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect. 

Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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