Rigging TD - Television, Advertising & Immersive

  • London  
    perm  
    Undisclosed  
  • Company
    Framestore  
    Start date
    ASAP  
    Duration
    n/a  
  • Closing date
    2 March 2021  
    Posted on
    31 December 2020  

The Integrated Advertising division are looking a Junior-Mid level Rigging Technical Director to join the team and work across Episodic TV, Advertising and Immersive. Rigging TD's are responsible for designing, creating and maintaining highly accurate and efficient rigs for high end visual effects projects. Riggers work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a Commercials/VFX pipeline.
 

Responsibilities:

  • Create fully scripted rigs and refine them according to animation and lighting needs.
  • Prototype, implement and refine puppet (skeleton), cloth (deformer based) or mechanical rigs.
  • Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour.
  • Become a proficient user and contributor of the extensive rigging tool-set.
  • Create simple tools to help animation workflow and rig interaction.
  • Work within the pipeline and rigging standards.
  • Meet delivery deadlines under production constraints.

Job requirements:

Essential Skills:

  • Maya rigging (full body/facial).
  • A passion for creating believable CG characters and the requisite attention to detail.
  • Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards.
  • Experience with full scripted modular/functional rigging.
  • Analytical and artistic skills, creativity and visual problem solving.
  • Team work, communication and time management skills.
  • The ability to write technical documentation and present your work (wiki, screen cap etc.).
  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles.
  • A good understanding of constraints and deformers, how they work and their limitations.

Desirable Skills:

  • Facial anatomy, realistic eye and mouth rigs, Facs breakdown.
  • Life drawing or organic modelling especially human anatomy.
  • Basic knowledge of dynamics (Maya Hair, Comet, nCloth, nParticle etc.).
  • Strong maths background, especially matrix maths and geometry algorithms.
  • C or C++ programming Maya plugins.
  • Experience with body motion capture: rig hookups, offset rigs, re-targeting etc.
  • Experience working in a commercials or film environment.

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