Character Facial Modeler

  • London  
  • Company
    Industrial Light & Magic  
    Start date
  • Closing date
    24 April 2021  
    Posted on
    22 February 2021  

Position Summary:

With an emphasis on anatomy and form, the facial modeler will create three-dimensional CG characters to be painted, enveloped and animated by the creature development team.

They will also create shape libraries for performance capture based on FACS action units.

Primary Responsibilities And Accountabilities:

  • Creates three-dimensional creatures for use in visual effects.

  • Employs specific software tools to design and build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

  • In building creatures the modeler must incorporate technical expertise, artistic ability, and a basic understanding of rigging and animation.

  • Create face shape sets from capture data and publish them to in-house face rigs.

  • Works within the asset team, alongside Texture Artists and Lead Modeller to determine the “look” for an object.

  • Builds the topology of computer graphic models, with an understanding of how the geometry will be used in the production process.

  • Performs other tasks related to the creation of computer-generated characters and creatures, including blend shapes, clothing and shot sculpting.

Key Peers Or Relationships:

Modelers, Art Department, Art Directors, Creature Dev. Artists, Animators, Virtual Production.

Job Requirements:

  • Experience in Fine Arts or equivalent with a thorough understanding of anatomy, character design and animation.

  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus.

Required Skills / Competencies:

  • Proven experience creating digital creatures or characters in a feature film or production Environment.

  • Proven experience in creating refined FACS shapes.

  • Anatomical knowledge of the face.

  • Requires familiarity with film and video post production techniques and with computer graphic techniques.

Preferred Skills / Competencies:

  • A demonstrated desire to develop computer skills.

Technical Skills:

  • Proven Zbrush, Maya, and facial development experience.

  • Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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